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When we work with LWF using lineal render engines such as VRay, Corona Renderer, F- Storm, etc. We get, as a result, an image with a high dynamic range, that represents with great accuracy the physical properties of light. However, this result is NOT photorealistic. To properly replicate the behavior of a camera in an sRGB monitor using linear rendering tools, we need to use “tone mapping”. In this task, the use of LUTs combined with the dynamic range compression tools of render engines, helps us to standardize the Look of our work and guarantees us consistent results in all our images.
I’ve designed this pack of 56 LUTs to help professionals and enthusiasts transform their flat and non-contrast renders, into photorealistic renders rich in detail, contrast, and color. Easily, directly in the render engine or in your preferred post-production application.
In order to successfully use this Pack, you need to combine some type of dynamic range compression such as “Reinhard Burn” in V-Ray or “Highlight Compression” in Corona Renderer with a contrast LUT. It’s also possible to replicate the output in any post-production application, such as: After Effects, Nuke or Photoshop. But remember, if you apply the LUT directly on a linear render without compression, the results will not be correct.
It’s important to apply our LUT BEFORE starting to lighten and render our image, if we apply our LUT on a picture with low luminosity, the result will not be satisfactory and we will get a dark image. With the LUT applied in the VFB, we proceed to do WB and contrast, .
In this category you will find 8 LUTs to emulate the filmic contrast with different intensities so that you can fine tune the final result. These adjustments help us to see the photographic result directly in our VFB while we configure materials, light, etc. They do not introduce variations of color, only contrast. This are possibly the most important LUTs of this pack.








LWF in any render engine to achieve physical accurate lighting

Compress dynamic range to recover all details in highlight (Reinhard Burn)

Apply LUTs to recover contrast and color to achieve a more photorealistic result









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